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Future

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Mastery-Based Design

 

Remediation Loops

Immediate reteaching or reassessing if not met at mastery percentage​ with a potential goal for a fully mastery-based course

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Multi-Branching

More examples

Use H5P activities for practice

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Redesign for Simplicity

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  • Practice Books

More safe spaces with“scratch work” resources on the practice example handout

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  • Question Banks

Formative and Summative versions

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  • Scrolling Solution

Each Quest to have its own page

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Expansion

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Scenarios

Allow learners to build data reporting

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Mission and Task List

Help learners track their progress

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Character Classes

Program-specific examples and Missions

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Reorganization for Repurposing

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Reorganize development documents

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  • For use in developing Stats Kwon Do 2

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  • For use in teaching Instructional Design and Technology classes, which is still a major goal of the whole effort.

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